Without this option ticked I have to run FNIS twice every time I use it, otherwise it says "ERROR(53): Could not find file 'temporary_logs\Skeleton.xml'." It's like FNIS doesn't know where to look for the xml. Particularly with FNIS which seems happier that way. I've also experimented with the "Create Files in Mod instead of Overwrite" option.
#Fnis skyrim mod causes problems mods#
I've experimented with all of these and it often seems to make little or no difference, but when I've installed a few dozen mods and CTDs start rearing their heads then I start thinking about what various contributing factors there might be. Where is the best place for the overwrites, in the sense of load order? Should they be placed with the mods that generate them, or just after any mods that they might effect, or should they go right at the bottom where the original overwrite entry is? I read somewhere about "dynamic" mods needing to go at the bottom, and I'm thinking that overwrites probably qualify as dynamic. I was wondering about overwrite mods in general, eg output from SKSE, FNIS, Bodyslide etc. ġ GENDER modifications for Animations\maleġ7 GENDER modifications for Animations\femaleĪlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0ĩ4 animations for 2 mods successfully included (character) Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations). Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Skyrim SE: 1.4.2.0 - E:\Steam\steamapps\common\Skyrim Special Edition\ (Steam) If there is any info I can give to help figure out what is going on please let me know. I also have it set to put Output to a specific mod instead of overwrite, but it fails to do that as well (this not the cause of the above issue, above issue existed before I started trying to put output directly to a mod "FNIS Output" instead of overwrite).
#Fnis skyrim mod causes problems install#
My base directory is not the install directory for MO2. I am using PCA () so there SHOULD be something there to find. I have FNIS working fine in MO2 with SSE with one small but very critical exception:įNIS never finds any additional animations.